Night 3 Discussion

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Night 3 Discussion

Post  D-Lyrium on Sun Feb 10, 2013 3:56 am

So, after our protector hammered the vote on our leader (¬_¬), I think it's fairly obvious where my frame is going tonight. I really want them to investigate Grunt, because hammering the don + showing up as town on an investigation will pretty much guarantee him a free pass I'd imagine.

Who do we kill though? I'd imagine MH would be protected to the nines since everyone knows he's town. Maybe hit cappy or Ranson, since they're both active and seem to be good at weeding out details. Hellshock is just noise at this point and is doing a sterling job if convincing everyone he's scum. ¬_¬

I'd say Ranson seems to be more suspicious of Grunt, making killing him not very wise. So I say kill cappyboy. Less likely to be protected, less likely to think of it as retaliation for accusations he's made (and if people do think that, even better, because the only person he's really accused is hellshock!).

Possibly Frame: Hellshock, as if someone does investigate him, a scum result would be pretty damning. I don't think many would even think about extra abilities coming into play. The only issue is, if he turns up town after getting lynched then my ability is pretty much useless from then on because nobody would trust their results.

So my two cents would be:
Kill: Cappyboy
Protect: TBP (not that he particularly needs it tonight, but I think I'm safer than him and Grunt can't protect himself).
Frame: GruntMark.

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Re: Night 3 Discussion

Post  TBP on Sun Feb 10, 2013 5:41 am

Darn.. we had 40 minutes to go. The bandwagon is what kept me from posting mostly, I wanted to vote but the numbers were piling up.

I doubt we can even kill tonight, D. But if we could, I'd choose Ranson over cappy still. Ranson has a pretty good grip on the game and is willing to probe anyone(probably has me and a few inactives in his sights).

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Re: Night 3 Discussion

Post  D-Lyrium on Sun Feb 10, 2013 3:00 pm

Well I'll send the frame on Grunt just incase I forget nearer the time. I think he's by far the most likely to be investigated of the three of us.

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Re: Night 3 Discussion

Post  GruntMark on Sun Feb 10, 2013 10:53 pm

Make sure you send in the kill anyway. Just in case...

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Re: Night 3 Discussion

Post  GruntMark on Sun Feb 10, 2013 10:59 pm

And I really didnt think we'd go 40 minutes without another vote.

Especially...Knowing JMan in the real world, I know he sits around on the internet pratically all day on the weekends. I hope to move some of the attention over to him...

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Re: Night 3 Discussion

Post  TBP on Mon Feb 11, 2013 2:08 am

Got word from Unreg, confirmed we can't kill - also we have to name a new don and I can't be chosen. Whoever becomes don loses his ability too. Unreg marked D-Lyrium for don by default for now.

I'm guessing unless the SK wants to throw shots in the dark he won't go for one of us soon. If there's someone with a one-time kill it'll be crappy deals but we sure could use the frame for what we can at this point.

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Re: Night 3 Discussion

Post  D-Lyrium on Mon Feb 11, 2013 2:27 am

Yeah, I have the least useful ability of the three so it makes sense for me to be don.

Why can't you kill? Is it just because the don died so you have to take a 'night off' sort of thing?

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Re: Night 3 Discussion

Post  TBP on Mon Feb 11, 2013 2:49 am

Yeah, pretty much. that's how most games go.

Also, I misread, it's Doggie Khan who can't be made don, which means Grunt's out of the running.. either me or you. I would gather I'm next to be lynched(or looked into) so I'd gander it'll be less damaging if you're made don somehow.

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Re: Night 3 Discussion

Post  D-Lyrium on Mon Feb 11, 2013 4:39 am

Well yeah. That, and you're the only one who can kill (normally) ¬_¬.

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Re: Night 3 Discussion

Post  D-Lyrium on Mon Feb 11, 2013 6:11 pm

A, lucky I didn't roleclaim Connie. ¬_¬
B, Sonofabitch, I knew we should've killed cappyboy. If we hadn't lynched Sam yesterday we could have. ¬_¬

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